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Scott Burgess

Sound Designer, Game Designer, QA Analyst

About Me

I'm Scott Burgess, a New Jersey-based sound designer, game designer, and QA analyst. I got into games because they have had a huge influence on my life, and I wanted to work in a field where friends come together to take a break and escape from the pressures of daily life.

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I earned my Bachelor of Science in Game Design at Full Sail University, then added a Computer Science certificate to get hands-on with C# and C++. I've kept designing ever since. For a game jam, I designed the levels, enemies, abilities, and progression system of Whispering Moss, a Metroidvania inspired by Nordic folklore. I've also built Unity games for jams like Scream Jam 2023. At Legends of Learning, I was the sole designer and audio creator on Cosmo Lens, an educational game about our solar system. I wrote the design documentation, designed its levels, and composed its soundtrack.

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I design sound effects in Logic Pro, Serum, and Reaper, compose in Reason, and implement everything with FMOD. I'm currently building sound effects for an indie title at Necrohazard Studio. I've also edited audiobooks professionally and produced podcast episodes. I recently finished a Certificate in Audio Arts at Full Sail.

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Since 2022 I've worked in QA at The Pokémon Company International, where I was promoted to Senior QA Analyst. I coordinate bug triage and release candidates across major releases, write detailed reports that have led to client hotfixes, and mentor a team of four testers. Testing a live game under real release pressure taught me how players break things. That makes me a more careful designer and a better audio implementer.

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I'm looking for roles in game audio, game design, or QA where those three skills can work together.

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EDUCATION

Certificate, Audio Arts — Full Sail University, 2025 - 2026

Certificate, Computer Science — Full Sail University, 2023–2024

Bachelor of Science, Game Design — Full Sail University, 2019–2022

Certificate, Audio Engineering — Institute of Audio Research, 2011–2012

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SKILLS

Game Engines: Unity, Unreal Engine, Godot

Collaboration / Documentation: Confluence, JIRA, Google Sheets, Microsoft Word, Miro, Trello

Version Control: Github, Perforce 

Programming: C#, C++, Python

DAWs: Pro Tools, Reaper, Reason, Logic Pro

Game Audio Implementation: FMOD, Wwise

Plugins: Serum, PlayMaker

Video Recording / Editing: OBS, Clipchamp, kdenlive

FMOD Essentials Tier 1 Certification

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CERTIFICATIONS

Contact

LET'S CONNECT!

I'm excited to collaborate! Reach out to me for potential projects, partnerships, or inquiries about my services.

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